![]() The game features both real-time movements coupled with turn-based combat. In Darkest Dungeon, the player is given the task of managing a whole roster of heroes while exploring dungeons beneath a gothic mansion inherited by the player. Following the success on these platforms, it was also ported to Nintendo Switch, iOS, and Xbox One. In the same year, it also got released for PlayStation 4, PlayStation Vita, and Linux. Initially, the game only released for Microsoft Windows, and OS X in 2016, after a year-long phase of Early Access. The actual budget for the game was higher than 300k – we each lived on our own financial runways (savings, rrsps, etc) during development, and we took a 75k loan early in the project to help out.Darkest Dungeons is an RPG video game that is developed by Red Hook Studios, whereas published by Merge Games. ![]() ![]() So, we emailed everyone on our list, every press contact we could find, our family & friends, ex-coworkers – no stone was left unturned! We wanted to fund quickly, since oftentimes that can generate buzz. ![]() We worked hard to refine our pitch, to ensure that it was easy to articulate, and quick to communicate our vision for the game. The campaign prep was about 5-7 weeks prior to the launch, and took a full time effort from both Tyler and myself. We announced the game before coming to Kickstarter, and used the intervening time to collect email addresses and build a mailing list of our very earliest fans. ![]() We have a few exporters and other custom tool we’ve written, but nothing groundbreaking. At the time we started, Unity had not yet released it’s 2d toolkit, and we felt that since the game was not particularly technically demanding, we could get by with a dune buggy instead of a Range Rover. We use a custom C++ engine built just for the game. ![]()
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